
The first creatures emerged alongside the very existence of the universe, in the instant when the Great Sphere was inserted into this plane by the Architect, in the event known as the Great Awakening — or, as scholars of the modern age call it, the Big Bang. In that initial moment, matter, energy, and consciousness were released in perfect harmony, and with them were born the primordial entities, destined to guide, balance, and sustain the evolutionary cycle of the Cosmos. From the first breath of creation, these beings accompanied the expansion of the universe, witnessing the birth of galaxies, the formation of worlds, and the appearance of the first forms of life. They were not mere spectators: they acted as living forces of the cosmic structure itself, shaping planes, influencing frequencies, and maintaining the equilibrium between matter and spirit.
As the ages passed, they understood that the flow of existence itself required continuity and adaptation. Thus, they initiated the process of co-creation, giving rise to new lineages that branched into different dimensions and realities. This creative cycle produced the Seven Generations of Creatures, each reflecting an aspect of the Architect’s power and consciousness. The Seventh Generation, known as the Local Creatures, is the closest to material realities and also the youngest — the very lineage to which Nocthyl belongs, among other manifestations directly linked to the physical universe.
The previous generations, however, operate on levels of existence so vast and subtle that they surpass human comprehension, rarely perceived or invoked even by the most evolved beings.
It is important to emphasize that the creatures of the Seven Primordial Lineages do not participate actively in the adventures. Their power is of an incomparable magnitude, capable of altering entire realities merely with their presence. Only in exceptional circumstances — usually through brief manifestations, visions, or indirect contact — may players experience a glimpse of a Local Creature.
The creatures encountered during Space Ordiman campaigns are not direct descendants of the Architect’s DNA, but secondary forms of life, generated locally through scientific experiments, energetic manipulation, psychic alchemy, or dimensional distortion. They are imperfect reflections of the original creation — fragmented copies of the forces that shaped the cosmos. The entities described in this chapter are known as the Original Creatures — the pillars of cosmic life and of reality’s own structure. Their names, functions, and complete descriptions can be found in the Book of Creatures, a sacred compendium that records in detail the Seven Primordial Generations, their domains, essences, and purposes.
This section is divided into three parts for better understanding of the ecosystem of the Space Ordiman universe:
Part One
Presents the common creatures of the Space Ordiman universe — those with whom adventurers will actually interact: people, animals, spiritual entities, mental-plane beings, astral inhabitants, and other manifestations that compose the vast cosmic ecosystem of the adventures.
Part Two
Describes the Creatures Created in Laboratories or Rituals, beings brought into existence by twisted minds with selfish and malevolent intentions. Created for hostile purposes, they form an abominable ecosystem. These creatures appear in most adventures as powerful and dangerous enemies.
Part Three
Describes the Creatures Originating from the Architect, beings of immeasurable power that rarely interact with the physical plane. Only a few Local Creatures of the Seventh Generation may appear briefly in the stories — and even these manifestations are extraordinary events.



The Common Beings of the Cosmos constitute the most widely encountered forms of life throughout the adventures. They include all entities and organisms that do not belong to the Seven Generations of Creatures, but that arose from the fundamental resources implanted by the Architect at the moment of the Big Bang. They comprise humans, spirits, mental-plane beings, astral-plane entities, animals, plants, and countless other organic and subtle consciousnesses born from the combination of energy and matter, manifesting across multiple vibrational scales and physical or non-physical states. They are present in virtually every plane of the Cosmos, forming the most numerous type of existence in most of them. These beings evolve and develop according to the environment in which they arise, adapting to the material, energetic, and psychic conditions of each plane. Their consciousnesses are shaped by these influences, acquiring varying degrees of perception, intelligence, and spiritual sensitivity. Instinctively, all common beings tend to recognize — even if unconsciously — the presence of the Architect, striving to elevate their vibrations and expand their awareness toward the highest frequency of existence, associated with the Architect’s own essence. However, many move against this current and follow paths contrary to evolution and to the high frequency of the Architect. They detach themselves from the evolutionary route, remaining stagnant or falling into vibrational decline. The denser and lower the vibrational frequency of these beings becomes, the more terrible their thoughts and actions grow, transforming their environment into a reflection of their own minds. Having distanced themselves from the high-frequency path of the Architect, they begin to act in discord with the Universal Laws, attempting to propagate chaos. These states of extreme disharmony generate a consciousness that becomes increasingly chaotic and dense — until, at some point, for some reason, that consciousness begins to vibrate at higher frequencies once again, returning to the evolutionary path. The opposite path is tortuous and chaotic, yet inhabited by countless beings and creatures who deviated from evolution for specific reasons. All of these consciousnesses are, in truth, extensions of the Architect Himself — fragments of His primordial manifestation distributed throughout the Cosmos. Like the Original Creatures, they remain connected to Him through the psychospheric mental plane, which allows them, at some level, to perceive and respond to the influence of the cosmic consciousness from which they originated.
PART ONE
COMMON PHYSICAL, SPIRITUAL AND MENTAL BEINGS AND CREATURES
SPIRITUAL ENTITIES AND BEINGS


Spiritual Entities and Beings represent the most invisible — and most devastating — aspect of the sects’ power. They do not belong to the physical world, yet they cross through it like conscious echoes of something far older and far more malevolent. Inhabitants of parallel planes, these entities act as parasites of fear and faith, feeding on the spiritual energy generated by rituals, sacrifices, and human despair. They do not merely observe the world of the living — they invade it, distort it, and mold it according to their inscrutable designs. Some were deliberately summoned by leaders who believed they could control them, sealing profane pacts in exchange for power. Others emerged spontaneously, drawn by the dense vibration of the sects’ dark practices, finding in them the perfect channel through which to manifest. Regardless of their origin, they all share the same essential purpose: to corrupt, imprison, and destroy. These entities do not attack only the flesh, but the essence, draining vital energy, instilling paranoia, and implanting fragments of madness that slowly bloom within the minds of their victims. Their forms are as varied as human fear itself. Some manifest as deformed humanoid silhouettes moving in impossible angles; others assume hybrid appearances between animal and demon, as if nature itself had been twisted. There are also those that never reveal themselves fully — they only whisper, distort reflections, and extinguish the light in the places they pass through. To stand in the presence of such an entity is to feel time bend, the air grow thick, and one’s consciousness begin to fracture. They invade dreams, provoke hallucinations, and force their victims to confront memories and wounds they believed long forgotten. Facing one of these presences is a spiritual and psychological battle. No ordinary weapon is effective; the confrontation unfolds in the realm of perception, faith, and mental endurance. Those who face them report feeling their thoughts drained, as if the creature were excavating their emotions in search of weaknesses. Some never fully recover — they begin hearing voices, seeing faces in the shadows, feeling invisible touches. Others disappear entirely, their souls absorbed as fuel for the sects’ power. That is why, when entering profane temples, ruins, or houses tied to rituals, one must know that the enemy may be everywhere and nowhere at once. It feeds on fear, lurks in hesitation, and grows stronger with doubt. Surviving contact with a spiritual entity requires what few possess: a steady mind, an awakened heart, and the courage to gaze into the invisible without allowing the invisible to gaze back. These beings serve as the final reminder that the horror of the sects does not end with human hands — it extends into the plane where the real and the unreal intertwine, where fear becomes matter, and where every whisper may be the herald of damnation.
CREATURES OF THE MENTAL PLANE


The Entities of the Mental Plane are autonomous manifestations originating from the deepest layers of the Universal Psychosphere, the structure that connects all consciousnesses through mental and emotional currents. Unlike spiritual entities, which inhabit subtle and structured planes, these creatures develop within the most intimate and vulnerable territory of existence: the conscious mind and the collective unconscious. They possess no body, face, or discernible anatomy; their form is fluid, shaped by the perception of the one who experiences them. When they manifest, they assume aspects that reflect fears, traumas, and repressed desires, becoming familiar yet distorted images that are impossible to distinguish from reality. It is said that no entity of the mental plane has its own appearance — it merely wears the mind of the one who sees it. These entities do not arise by chance, but as a byproduct of collective psychic degradation: wherever there is mental suffering, unresolved guilt, or prolonged concentration of dense emotions, the psychospheric fabric weakens, allowing degenerated conscious fragments to cluster and gain identity. Thus are born the Mental Predators, beings made of thought, intention, and pain. Their presence manifests subtly at first, through small cognitive distortions: a memory out of place, a voice seeming to arise from inside the head, a thought that contradicts habitual logic. Over time, the host loses the ability to distinguish what is internal from what is external, and the mental world becomes a self-referential labyrinth where the entity reconfigures subjective reality to trap the victim within an endless sequence of false perceptions. Physically, nothing appears to happen, but internally, the individual feels as though something is watching each thought even before it forms. In advanced stages, hallucinations arise synchronized with specific emotions: fear conjures shadows, sadness summons familiar voices, anger turns the environment hostile and distorted; the enemy, in this plane, is invisible and omnipresent. Technically, the Entities of the Mental Plane operate through cognitive resonance, locating unstable psychic frequencies usually associated with trauma, despair, or emotional disorder, tuning into the human mind, and reproducing its patterns until they take control — a process comparable to a neural system infected by conscious code. Once the link is established, the entity uses the host’s memories, emotions, and fears as raw material for its expansion. Some of these entities are artificially created by cults, serving as instruments of manipulation and mental surveillance. Called Sentient Echoes, they are programmed to induce obedience, devotion, or emotional collapse in specific targets. Others, older and more feral, have existed since before humanity, dwelling in the depths of the planet’s collective unconscious — true organisms of thought that feed on centuries of accumulated suffering. They do not need to touch the physical body to destroy; a single careless thought, forgotten fear, or painful memory is enough. The mind becomes the battlefield: thoughts are blades, emotions are shields or open wounds, and the more the victim resists, the more psychic nourishment it offers. Thus, the struggle against a Mental Entity is a war of introspection, where the enemy becomes indistinguishable from the self. Places of strong emotional imprint — abandoned temples, ruined hospitals, prisons, or sites marked by tragedy — act as attraction nodes for these entities. Cults use such spaces as psychospheres, environments where human suffering is catalyzed and shaped into living consciousness. In these zones, the Entities of the Mental Plane act as invisible sentinels, guardians of forbidden knowledge and protectors of the boundaries between the real and the unreal. Survivors of encounters with them rarely return unchanged: many report lingering mental echoes, intrusive thoughts that do not feel like their own, or the constant sensation of being watched from the inside. Others describe shared dreams in which the same voices and figures return night after night, repeating words that do not fade upon waking. In the Mental Plane, fear gains form, guilt acquires density, and the past becomes a living prison. It is a domain where consciousness turns against the individual, and sanity becomes the final frontier between the human and the abyss. To confront one of these entities is to risk losing more than life — it is to endanger the integrity of the mind, the structure of identity, and the very notion of reality.
CREATURES OF THE ASTRAL PLANE


Beings of the Astral Plane inhabit the threshold between the visible and the invisible — a vibrant domain of subtle energy that surrounds the Earth and connects it to the vast cosmic ocean. This domain, known as the Planetary Aura, functions as a field of life and resonance, maintaining the vibrational balance among all forms of existence. Within this energetic field, where matter dissolves into pure vibration, arise entities that defy all human logic: the inhabitants of the astral plane. Many of these beings are cosmic wanderers, fragments of consciousness detached from celestial bodies, drifting aimlessly through the universe until they encounter Earth as a point of energetic attraction. Others, however, are born here, formed by the emotional and mental density of humanity — products of repetitive thoughts, collective traumas, hatred, obsession, or despair. When such emotions condense within the terrestrial psychosphere, they acquire form and rudimentary consciousness, transforming into autonomous entities. Thus, the astral plane becomes a living mirror of the spiritual and psychological condition of humankind: everything that humans feel, fear, or repress gains form and movement there. These beings vary tremendously in appearance and purpose. Some are chaotic, ever-shifting forms composed of light, mist, or shadow, whose mere presence distorts the perception of space and time. Others assume almost symbolic configurations, resembling human, animal, or hybrid figures — manifestations of ancestral archetypes and repressed emotions. There are also those endowed with partial intelligence, repeating behavioral patterns as if they were echoes of an ancient forgotten ritual. Regardless of origin, all share one essential trait: interaction with them alters those who perceive them. Astral contact leaves not only energetic imprints — it leaves scars on the mind. The signs of their presence are subtle yet unmistakable: temperature fluctuations without cause, shadows moving against the light, ethereal flashes, murmurs echoing from no discernible source. Some provoke only discomfort, while others drain vital energy, induce panic, paralysis, or hallucinatory visions. In extreme cases, they may rupture the barrier between planes, interfering directly with physical matter. Many scholars believe that places marked by tragedy — such as destroyed temples, abandoned hospitals, or war zones — become hubs of astral life, feeding these forms with the residual energy of human suffering. Encountering a being of the astral plane is to experience the weight of the invisible. It is not merely a struggle for physical survival, but a battle against the subtle influence that seeks to erode consciousness. Brute force means little in their presence; the true shield is mental stability and mastery over one’s own emotions. Every encounter is a test of the soul: the greater the internal imbalance, the more vulnerable the traveler becomes. Throughout your journeys, you may feel the presence of these beings anywhere the veil between worlds grows thin — over silent forests, forgotten ruins, cities asleep beneath the darkness of dawn. Invisible to the unobservant, yet always there, hovering between frequencies, watching. The Beings of the Astral Plane remind us that Earth lives between dimensions, and that everything humans feel or think resonates beyond the body. Facing them is understanding that the universe does not end where sight fails — and that the true danger may not come from outside, but from the invisible that vibrates within and around us.
HUMANS


Ordinary human beings are, without a doubt, what you will encounter most often in your adventures. They are everywhere — in the quiet streets of cities, in the damp corridors of forgotten facilities, among the faithful of shadowed cults, or within the disciplined ranks of the Ordo Lux. They may be allies, enemies, witnesses, informants, or simply people trying to survive amid the chaos. Some carry secrets that should never have been uncovered; others are merely victims of circumstance, unwilling pawns of forces far greater than they can comprehend. These figures form the living fabric of the world: investigators, scientists, priests, soldiers, artists, fanatics, criminals, and innocents. Each of them can play a role — however brief — in your journey, influencing your fate in subtle or devastating ways. And among all these human beings, there is also you. An ordinary individual thrust into extraordinary situations, struggling to understand what is real and what lies beyond reason. You are part of this same fragile humanity, with its doubts, fears, and hopes. The difference lies in your choices — and in how much you are willing to risk to confront the unknown.
ANIMAIS


Not every form of life in Space Ordiman is guided by arcane powers or unfathomable mysteries. Many of the beings that cross the characters’ path are simply animals — creatures driven by instinct, following the natural flow of existence and coexisting with the universe’s unfolding events. Despite their simplicity, animals play fundamental roles in the adventures, becoming companions, resources, and at times, symbols of humanity amid the chaos. They are everywhere: in the dense, humid forests surrounding ancient ruins; in collapsing cities where rats and crows reign supreme; or even in distant colonies and scientific outposts, where they are used as test subjects for forbidden experiments. Their presence brings a sense of life and continuity, reminding adventurers that, despite the madness around them, the world still breathes. In many situations, animals take on practical and emotional functions. They may serve as guardians, warning their owners of strange presences and imminent danger. Some are used as means of transportation — horses, camels, or creatures adapted to alien and hostile environments. In times of hunger and desperation, they become a source of sustenance, providing meat, hide, and bone to ensure survival. In other moments, they are loyal companions on the journey — a dog that follows the investigator out of loyalty, a crow that watches from afar, or a feline that seems to understand more than it should. For many characters, the bond with an animal is more than mere utility: it is an emotional refuge, a silent reminder of the ordinary life that existed before the horror. In a world dominated by cults, entities, and buried secrets, this connection may represent the last remaining trace of humanity.

PART TWO
Creatures that do not belong to the original lineage form a separate category — aberrations born of artifice, not of principle. They are organisms generated in laboratories, forged by bold or corrupted minds that attempted to replicate, without understanding, the vital breath of the Architect. They differ in essence from the primordial entities, for they do not carry within themselves the cosmic DNA that binds all legitimate forms of life to the Creator. These secondary forms of existence arise from experiments conducted by dissident consciousnesses — intelligences that strayed from the balance of the Universal Laws and sought to manipulate the structure of life for their own purposes. Their creation is a profane practice — a metaphysical rebellion against the natural order. In the densest and most abyssal layers of the Cosmos, where the light of the higher laws weakens and the fabric of reality bends, this forbidden craft is most commonly exercised. There, matter is malleable and time unstable, allowing these beings to construct grotesque and hybrid forms, often sustained only by mental currents or decaying energy fields.However, the techniques of artificial creation can be transmitted to subtler planes — including worlds like Earth — through the mental plane, where ideas become instructions and thoughts transform into formulas of biological replication. Such transmissions almost always serve hostile purposes, directed toward domination, genetic corruption, or silent infiltration into natural ecosystems. These are creatures without a genuine soul, simulacra animated by foreign intentions, programmed to fulfill designs that violate the universal balance.


CREATURES CREATED IN LABORATORIES OR RITUALS
EXPERIMENTAL OR SYNTHETIC CREATURES
In the Ordiman Colony, the local biology has been completely transformed by entities known as Experimental or Synthetic Creatures, the direct result of biogenetic and psychic manipulations carried out by low-frequency Spirits. These creatures did not emerge from natural evolutionary processes, but from advanced engineering that combines DNA from multiple species originating on different planets. The purpose of this fusion is to generate hybrid organisms with unstable morphologies, capable of extreme adaptation and full integration with their environment.
Their biological structures include organic, mechanical, and energetic components, granting them high resilience, accelerated regeneration, and environment-specific functions such as active camouflage, energy absorption, and chemical modification of their surroundings.
The mental functioning of these entities is divided into two distinct levels. The first is a programmed individual consciousness, built as a limited command system responsible for obeying direct instructions and reacting to defined stimuli. The second is the collective psychospheric consciousness, a fully interconnected mental network that allows total synchronization among different units. Through this network, the controlling Spirits exert remote domination, coordinating entire groups of creatures as if they were a single organism. This control model enables real-time adjustments, task reorganization, and simultaneous manipulation of multiple zones of the Colony.
Experimental or Synthetic Creatures have specific roles in territorial and environmental control. They are employed to modify ecosystems, alter atmospheres, contaminate resources, eliminate native species, and induce social collapse. In underground regions, they act as surveillance and containment units, with bodies composed of bone-metal tissues and reactive sensory systems. In forests, they take on bioluminescent and modified plant forms, operating as living sensors and observation organisms. On mental and psychic planes, they manifest as ethereal entities that interfere directly with the human mind, altering patterns of thought, emotions, and collective perception.
The entire system of the Colony operates as an integrated artificial ecosystem in which environmental, psychological, and energetic control is maintained by a distributed psychic intelligence. This living infrastructure is self-adjusting, capable of evolving and correcting failures without direct intervention. The creatures function as biotechnological extensions of domination, designed to subjugate populations, exploit resources, and maintain operational stability on a cosmic scale.
Technically speaking, the Experimental Creatures represent the pinnacle of a convergent technology between biology, mechanics, and psychism, where the distinction between living organism, machine, and mental field has been completely erased. The Ordiman Colony, therefore, is not merely a habitat, but a living laboratory environment, continuously monitored, adapted, and modified by the very creatures that inhabit it. These entities symbolize the extreme use of science and consciousness as tools of control, establishing a model of a self-sustaining ecosystem subordinated to spiritual intelligences that operate outside the natural laws of evolution.
These creatures can be used in Special Adventures set within the Ordiman Colony, whether inside the simulation or in the true Colony—an immense structure of metal and darkness, larger than Earth itself. They can be found in the Creature Glossary contained in the books Book of Creatures and The Unified Book.


EARTHLY CREATURES CREATED BY SECTS


In the records of the Ordiman Bestiary, the Creatures of the Kalicosma Sects are classified as synthetic lifeforms of spiritual and experimental origin, created through a fusion of biogenetic engineering and psychospheral manipulation. They are not born — they are constructed in convergence rituals, in which fragments of DNA, degenerated mental energy, and remnants of imprisoned entities are merged under the supervision of the Ordiman Conductors. The result is organisms whose physical and psychic structures defy any known natural principle.
These creatures are developed in subterranean laboratories and temple-labs — environments saturated with dense energy and controlled vibrational fields designed to sustain the process of spiritual incubation. At the core of each one lies an energetic nucleus known as the Matrix of Pain, a psychic artifact created to convert suffering, terror, and emotional instability into vital energy. This matrix functions as a feedback system: the more fear and chaos the creature generates, the stronger it becomes.
Functionally, the Kalicosma Creatures operate as living weapons of containment and domination. Some are designed for direct combat, with reinforced bone structures, mutable tissues, and organic claws capable of cutting steel. Others, more sophisticated, act within mental planes, interfering with a victim’s consciousness, implanting illusions, or manipulating memories.
The presence of these entities is accompanied by measurable environmental distortions — drops in temperature, electromagnetic interference, and sub-hertz sound patterns that directly affect the nervous system of any living being nearby. Physically, their appearance is variable and adaptive. In many cases, the body exhibits asymmetrical and unstable morphology, with limbs that reconfigure themselves, textures that shift under observation, and bioluminescent surfaces that react to mental stimuli. Documented analyses show that these creatures can modify their traits according to the type of threat they face, demonstrating a semi-autonomous operational intelligence connected to a collective psychospheral command network.
These entities can be physical, astral, or mental. Mental creatures created by sects are generally rudimentary and limited forms of consciousness, originating within the psychospheral mental plane with various purposes. Astral creatures, meanwhile, are developed through rituals and alchemical processes, designed to interfere with the astral plane of a specific place or individual. Like mental forms, they are restricted consciousnesses, created for defined tasks and precise objectives.
The bond with the Kalicosma Sect is permanent. Each creature maintains a direct communication channel with the organization’s mental plane, functioning as a biological terminal of transmission and surveillance. Through this link, the sects control not only their actions but also monitor the environment, capturing thoughts, emotions, and vibrational patterns of nearby individuals. In some reports, observers claim that simply looking at one of these entities for too long can induce states of hysteria, loss of identity, and perceptual dissociation.
Strategically, the Kalicosma Creatures are used to monitor, capture, test, and torture, being deployed in interdicted zones, abandoned temples, confinement corridors, and experimental laboratories. They act as living extensions of the sects, materializing their doctrines of control and suffering. No aspect of their structure is accidental: every trait, every chemical reaction, and every neural impulse is designed to provoke psychological terror and progressive spiritual exhaustion.
These creatures can be used in any game adventure set during the standard period of traditional campaigns (2025–2030). They can be found in the books “Earthly Creatures, Entities, Fanatics and Other Characters” and “Book of Monsters.”
ANIMALS AND BEINGS GENETICALLY MODIFIED BY SECTS


Genetically Modified Animals in Service of the Sects represent the apex of biotechnological cruelty — the fusion of profane science with extreme fanaticism. In the underground facilities of organizations tied to Kalicosma, far from any moral or scientific oversight, vast industrial complexes of genetic manipulation operate, where suffering is raw material and life is shaped as a disposable tool. Within these hidden laboratories, nature is dismantled and reassembled with sinister intent: to create living creatures that not only serve the sects but embody terror in its purest form.
These experiments go far beyond the concept of mutation. They are amalgamations of incompatible species, unnatural crossbreeds reinforced by DNA engineering, cybernetic implants, and mental conditioning. Every creature is designed for a specific purpose — to watch, hunt, destroy, or torture. While some are engineered to guard temples and secret facilities, others are released into the outside world, used to eliminate enemies or spread panic among those who dare approach the sect’s domains. The scale of these creations is so vast that there are records of entire colonies of altered animals surviving in isolated ecosystems, reproducing and spreading even more unpredictable mutations.
The results of these manipulations are terrifying. Dogs with heightened senses capable of detecting human fear and adrenaline, able to track prey silently for miles. Felines with reinforced musculature and superhuman reflexes, moving like shadows that strike before the victim even realizes what happened. Birds genetically conditioned to perceive body heat at long distances, acting in coordinated packs with near-military behavior. Serpents whose venom induces mental collapse, and spiders that secrete toxins capable of triggering panic and hallucinations. Even rats have been transformed into precision hunters, programmed for infiltration and sabotage. Nothing escapes the sects’ diseased creativity.
These creatures are not only monstrous — they are disciplined. They respond to specific commands, many encoded in sound frequencies or mental pulses, making them virtually immune to distraction. Their behavior is cold, methodical, and relentless, as though they understand the symbolic value of fear. To face one is to confront something engineered to think like a weapon. Every movement, every predatory stare, is a reminder that humanity has lost control over its own creations.
The terror these creatures inspire lies not only in their physical ferocity, but in their psychological impact. The distant sound of footsteps in the dark, the whisper of wings in an empty corridor, the quick glint of deformed eyes under the light — all stir the most primitive instincts of dread. Knowing that such beings are not natural, but the result of human perversion, deepens the horror. For facing a monster is one thing; facing something that was deliberately created to be a monster is to confront the reflection of the collective insanity that produced it.
Every encounter with one of these animals is a full survival test. They hunt with strategy, strike with precision, and vanish with surgical efficiency. Escaping is possible — but the trauma remains. The memory of the intelligent gaze of a creature that never should have existed, the sound of its silent approach, the echo of a scream that never had time to escape… all of this imprints itself in the mind, slowly corroding the adventurer’s confidence in their own reality.

PART THREE
ORIGINAL CREATURES THAT POSSESS THE ARCHITECT'S DNA.


This original lineage of creatures, born alongside the very dawn of this Cosmos, represents the primordial genesis of all forms of existence. They did not arise by accident, but as a direct consequence of the fundamental forces that shaped time, matter, and thought. Each of the seven generations of these entities corresponds to a phase of cosmic manifestation — from pure unconscious energy to the fragmented consciousness that would one day inhabit the worlds. These are beings that precede any notion of morality, good or evil; creatures that did not evolve but happened, like inevitable reflections of the very act of creation. These entities do not belong to the domain of playable adventures. They cannot be summoned, confronted, or fully understood. They are part of the foundational myth of the game — elements that sustain the hidden structure of the Space Ordiman universe. Their presence is felt in the margins of history: in symbols, ruins, and echoes left behind by ancient civilizations that dared to contemplate them.Each generation embodies an aspect of the Cosmos: the first brought the primordial sound, the second shaped raw matter, the third awakened consciousness, and so on, up to the seventh — whose nature remains an unfathomable mystery.
ANCIENT CREATURES
1st GENERATION
Emergence: Along with the Big Bang, 13.8 billion years ago


In the beginning of time, when the universe was still nothing more than a breath of energy and intention, the Ancestral Creatures emerged—primordial entities shaped by the hands of the Architect. They arose from the first layers of energy, matter, and consciousness, each one born from a distinct sphere—spiritual, mental, mineral, or dimensional—to preserve harmony and balance among all planes of existence. These first forms of life were not corporeal as we know them, but pure manifestations of the creator’s thought, endowed with power and purpose.
In His infinite wisdom, the Architect understood that the newborn cosmos required guardians to safeguard its integrity. Thus, He shaped 21 beings of pure essence, known as the Ancestral Archons, each reflecting a unique aspect of the divine mind. Scattered across the dimensions, they became the invisible pillars of creation, guiding the flow of cosmic evolution and preventing chaos from consuming the fabric of the universe. Their voices echoed through the ages like remnants of the Eternal Word, the primordial vibration that gave rise to all existence.
Upon pronouncing the Word, the Architect withdrew to the highest planes, allowing the cosmos to expand and reshape itself under the laws of duality—light and shadow, order and disorder, creation and dissolution. From that moment onward, the Ancestral Creatures became the agents of universal maintenance, guardians of a balance that could never cease. And so the universe, alive and conscious, began to turn eternally upon the silent sound of the Word, where every star, every dimension, and every thought still carries within it the distant echo of the first impulse of creation.
FIRSTBORN CREATURES
2nd Generation
Emergence: 10 billion years ago


As the cosmos advanced toward greater complexity, the Ancestral Creatures did not remain still in contemplation. Each of them, bearer of the Architect’s creative spark, felt within itself the pulse of expansion. From their interwoven vibrations, the crossing of their essences, and the echo of their thoughts, the Firstborn Creatures were born—the Second Generation of the Lineage, direct heirs of the original power. They were not conceived as mere descendants, but as living manifestations of cosmic intention, hybrids of essence and purpose, reflecting the identity of their progenitors while carrying the vibrational signature of the Architect, who kept them aligned with the primordial blueprint of the universe.
The Firstborn became weavers of reality, modulating currents of energy and connecting invisible dimensions. Each assumed the domain of a cosmic principle—Time and Memory, Dreams and Visions, Shadows and Light, Storms and Geometries, Life and Consciousness. They were guardians of balance and architects of universal harmony, influencing both the flow of collective thought and the spiritual forces that permeate space and time. Their presence was felt across all planes: some as ethereal flashes, others as mental storms, and still others as silhouettes inhabiting the dreams of conscious beings.
While the Ancestral Creatures represented the immutable structure and foundational force of the cosmos, the Firstborn embodied movement and adaptation—the very continuity of creation. They maintained the delicate balance between chaos and light, between the visible and the hidden, between the tangible and the spiritual. They were the first interpreters of the Universal Laws, ensuring that the universe expanded without fracturing. Their actions, subtle and unseen, continue to sustain the fabric of existence to this day, remembered in cosmic records as the Guardians of the Word—the ones who transformed the Architect’s thought into life, form, and consciousness.
ARKANE CREATURES
3rd Generation
Emergence: 8 billion years ago


As the universe matured and time ceased to be a line, becoming instead an ocean of vibrations, something new emerged within the folds of creation. The Firstborn Creatures, guardians of cosmic harmony, upheld the pillars of reality, yet the very balance they maintained began to generate a new pulse — an echo calling for movement. From collisions of frequencies and convergences of energy, living vortices arose: points of creative tension where equilibrium stopped being a boundary and became a threshold. It was from these whirlwinds that the Arkane Creatures were born, the Third Generation of the Lineage, conceived not by will but by inevitability: spontaneous expressions of a matured cosmos that had learned to turn stability into creation.
The Arkanas were conscious bridges between the physical and the metaphysical, the material and the spiritual. Within their bodies vibrated the fusion of matter and essence, making them living gateways through which ideas became form, and forms awakened consciousness. With them, the universe learned to adapt — what had once been static gained fluidity, and what was predictable became fertile and mutable. They were the first to shape realities in motion, creating passages between planes and sowing worlds where before there had been only silence. Their presence was an experience in itself: each carried a singular domain, an energetic signature that preserved balance between opposing forces, acting simultaneously as creators, explorers, and interpreters of existence’s very fabric.
While the previous generations erected foundations and structures, the Arkanas pierced the membrane between worlds. They introduced the principle of mutation into creation, revealing that the cosmos was not an immutable machine but a living organism — pulsing, shifting, and constantly reinventing itself. Wherever they passed, spirit learned how to inhabit matter, and matter, in turn, learned how to dream. They were the first to unveil that absolute boundaries do not exist — only encounters, passages, and communion between states of being. From them onward, the universe did not merely exist; it began to live. And in their dance between dimensions, the Arkanas gifted the cosmos with an eternal secret: creation never ends — it transforms.
ELEMENTAL CREATURES
4th Generation
Emergence: 7 billion years ago


When the universe reached maturity and cosmic vibrations grew denser, the creator lineage felt a new necessity: to make the invisible tangible, the spirit corporeal. From the Arkane Creatures — who had united the subtle with the material — emerged the impulse to descend into the physical plane, not as echoes but as concrete presences. Thus were born the Elemental Creatures, the Fourth Generation of the Lineage. They did not merely inhabit the ethereal: they were mountains that breathed, conscious oceans, colossi of fire, wind, and stone that shaped the newly solidified universe. Every movement of these beings generated worlds, seas, and living atmospheres; every breath infused atoms with purpose. For the first time, the material plane became an awakened body, vibrating with memory and intention.
The Elementals represented the apex of spiritual materialization. Where once the cosmos was only a stage, they made it an organism — pulsating, alive, and aware. They gathered spiritual forces into physical form, fusing energy and substance, and taught the universe that even matter can remember, feel, and evolve. Stars became consciousnesses of flame; planets, cosmic hearts that sheltered life; and even the smallest particles began to carry the echo of a divine touch. Each Elemental Creature was a bridge between the quantum and the concrete, a living altar where spirit experienced density without losing eternity. Through their action, ecosystems, cycles, atmospheres, and rhythms were born — the foundations of all future life.
Among them, few equal the grandeur of Saturn, the Colossus of Thresholds. More than a planet, it is an Elemental Creature of transmutation — a guardian between the invisible and the manifest. Its rings are veils of crystallized energy, vibrational filters that regulate the flow between spirit and matter. Ancient civilizations revered it as a god of time and judgment, unaware that Saturn was, in truth, the great cosmic regulator: the one who prepares the ground for creation, stabilizes what is born, and dissolves what cannot endure. When it awakens in immeasurable cycles, its radiance rearranges systems, ends eras, and opens portals to new beginnings. Saturn is the supreme symbol of the Fourth Generation — the silent architect who turns immensity into form, and form into wisdom.
DESCENDANT CREATURES
5th Generation
Emergence: 4 billion years ago


When the newborn worlds stabilized and the Elemental Creatures concluded their dance of foundation, something new began to pulse within the veils of matter. The presence of the Arkanas, imprinted into the fabric of every planet, did not fade with time — on the contrary, it sank into the depths of the elements and awakened within them a will of their own. Thus arose the Descendant Creatures, the Fifth Generation of the Lineage, the first to be born from the balance between spirit and matter. They were not shaped directly by the hands of the Architect, but sprouted from His residual influence — echoes of consciousness crystallized into living form.
Every planet touched by an Arkana Creature became a vibrant cradle where spiritual memory fused with physical elements. In the oceans of distant worlds, luminescent beings emerged from the depths, living mirrors of the vastness of the sea. On planets of fire and stone, incandescent colossi molded heat and metal, breathing magma and purpose. In the giant gas worlds, translucent entities danced among eternal storms, like nameless gods whispering to the winds. Each of these beings was a bridge between the elements and the divine spark, between what is tangible and what dreams.
But what truly distinguished the Descendant Creatures was the divine trace of the Architect flowing through their essences. This spark granted them the ability to learn, to evolve, and to invoke — to bring new energetic manifestations into existence through mental resonance. For this reason, they are remembered as the First Invokers, for from them emanated the ancestral art of giving shape to the invisible. Each carried, in a smaller measure, the same creative power that gave birth to the cosmos. And in every act of invocation, the universe found itself recreated in miniature — a living reminder that all consciousness is also an extension of the Creator.
HYBRID CREATURES
6th Generation
Emergence: 2 billion years ago


As the ages advanced and the echoes of time had already seeded countless forms of life, the Descendant Creatures began to intertwine in both harmony and conflict. Their energies, once pure and elemental, blended in unpredictable dances. From this fusion, something unprecedented was born: the Sixth Generation, the Hybrid Creatures — living syntheses of multiple origins, bridges between lineages, bearers of crossed gifts and uncertain destinies.
Each hybrid is a microcosm in constant transformation. Within it reside fragments of two or more fundamental principles, and the convergence of these forces generates abilities that had never existed before. A being of fire and ice may condense moisture into searing storms; another, of earth and wind, may shape floating mountains and wandering deserts. Hybrid power is not addition — it is alchemy. An unstable balance that shifts with the environment, creating unique evolutionary solutions where the purity of the ancient lineages could not reach.
Though they lack the cosmic grandeur of the Ancestors or the sacredness of the Arkanas, the Hybrid Creatures embody the creative diversity of the universe. They are weavers of adaptation, instruments of continuity, and guardians of change. Where life threatens to fade, they adapt. Where chaos threatens to reign, they reconcile. They are mediating forces, yet indispensable — regulators of ecosystems, bridges between species, and stabilizers of dimensional planes.
And even though many remain unaware of their divine origins, each carries the echo of the first Architects, a subtle glimmer inherited from the dawn of Creation. The Hybrids prove that the universe does not evolve through purity, but through mixture — that life thrives in the union of opposites. They are living testimony that even chaos, when touched by the Architect’s spark, becomes harmony in motion.
LOCAL CREATURES
7th Generation
Emergence: 800 million years ago


The Local Creatures represent the seventh and final generation of Creation, born from the fusion between hybrid species and the native life forms of each planet. They are not merely inhabitants of their worlds, but conscious manifestations of the Spark of Creation, carrying within themselves the original cosmic DNA and the primordial memory of the universe. Adapted to the unique conditions of their environments — whether dense atmospheres, frozen abysses, or luminous forests — these creatures perfectly reflect the ecosystems that generated them. Their existence goes beyond biology: they are living expressions of planetary energy and consciousness, shaped by the interaction between matter and spirit.
On every world, the Local Creatures fulfill essential roles in maintaining natural balance. They act as regulators, healers, and catalysts of vital processes, influencing entire ecosystems in ways that are invisible yet fundamental. On the physical plane, they sustain biological and energetic cycles; on the subtle and mental planes, they manifest as ethereal forces capable of affecting perception, dreams, and states of consciousness. For this reason, they are considered bridges between the visible and the invisible — beings who maintain the link between multiple levels of existence and ensure harmony among energy, matter, and consciousness.
These entities possess a threefold consciousness: that of the Architect, which carries ancient cosmic instinct; the Individual, born from personal experience and learning; and the Ascendant, which inherits fragments of previous generations and grants adaptation and wisdom. This fusion of awareness makes each Local Creature a unique being, endowed with purpose and refined sensitivity. They shape their environments according to need, never through brute force — creating, for example, purifying atmospheric phenomena or energetic seeds that renew the cycle of life. Their purpose is not domination, but preservation and the perpetuation of cosmic harmony on a planetary scale.
Throughout history, advanced civilizations and ancient cultures recognized the presence of these creatures, interpreting them as myths and deities. Atlanteans, Sumerians, Egyptians, Mayans, and Japanese saw in them intermediaries between the divine and the natural. Thus, the Local Creatures symbolize the culmination of Creation: beings that seek not power, but integration; that embody not destruction, but continuity. They close the cosmic evolutionary cycle as silent guardians of universal balance — proof that the perfection of life lies not in force, but in the harmony between consciousness, environment, and spirit.
CORRUPTED LOCAL CREATURES
Unfortunately, some of these Local Creatures strayed from the path, succumbing to darkness and practices aligned with malevolent intent. Because they inherit so many characteristics from the environments in which they are born, some abandoned the evolutionary process and began acting for their own purposes. The most frequently mentioned corrupted Local Creatures in the Space Ordiman lore are three entities of the Underworld: Nocthyl, Nebryth, and Voltrith. These three Local Creatures are directly involved with the Great Reset of 2030 and with the Ordiman Colony.