Adrenaline Mode
Undoubtedly the most beloved type of Space Ordiman collectible for players who seek alternative ways to play—beyond classic RPG—and dive into a mode focused entirely on action and combat, fueled by adrenaline, where the winner takes the opponent’s cards. Battlecard Mode requires strategy and logical thinking as players build their decks for both offense and defense.
This alternative Space Ordiman format brings back that school-day thrill of “slamming trading stickers” or playing Tazos, where the winner would claim the opponent’s sticker or Tazo as a prize. Space Ordiman revives that feeling for you.
To play this mode, players must have basic knowledge of NFTs, since the cards of the losing player are transferred to the winner, along with other necessary blockchain interactions.


Rules
Without a doubt, Space Ordiman’s most beloved type of collectible among players who prefer alternative ways of playing—outside traditional RPG and into a fully action-packed, adrenaline-driven combat mode where the winner takes the opponent’s cards—is the Battlecard mode. It requires logic and strategic thinking as players build offensive and defensive decks. This format brings back the nostalgic school-yard thrill of “slamming stickers” or playing Tazos, where the winner kept the loser’s piece. Space Ordiman revives that adrenaline for you.
To play this mode, players must have basic knowledge of NFTs, since losing cards are transferred to the winner, along with other basic interactions required.
🎮 ALTERNATIVE MODES AND RULES
🎮 Toshi Lite Mode
Mode Type: Card Attack Roleplay
Compatible Cards: Space Ordiman cards created specifically for Toshi Mode starting from edition #5147 (the first card released for this mode).
🧑💻 MATCH ENVIRONMENT & SETUP
🔹 1. Required Virtual Room
Before starting the match, all players must be connected in a virtual room. This room can be created on any communication platform with voice/video calls, such as:
Discord
Telegram
Google Meet
WhatsApp Group Calls
Any other platform agreed upon
Important: The match only begins when all participants are present in the call.
🔹 2. Match Composition
During the call, the following must be present:
2 Players: the duelists
1 Game Judge 👨⚖️: responsible for organizing, validating, and overseeing the game
Spectators (optional 👥): may watch but cannot interfere
🔹 3. Judge Requirements
The Judge must have simultaneous access to:
Gotas Social: for card lookup and verification using each card's code
Roll20 (or similar): to roll the D100 dice 🎲 and track points, effects, spells, and penalties
Tip: For transparency, the Judge is encouraged to share their screen.
🚀 HOW THE MATCH BEGINS
✅ Step 1 – Card Selection
Each player chooses one card from their collection for combat and tells the Judge only the card number.
Example:
Player 1 chooses card #5201
Player 2 chooses card #5187
The Judge uses Gotas Social to locate these cards.
✅ Step 2 – Card Presentation & Evaluation
The Judge displays both cards and must:
Add up the TOTAL POINTS of each card (base values)
Apply any special effects displayed on each card
(e.g., “-10 enemy points,” “+20 if Level 2 Ordiman,” etc.)
All effects and results must be recorded. Roll20 or a simple spreadsheet may be used.
🏆 Round Winner
The player with the highest total score after effects is the winner of the round.
🔁 ACTIONS AFTER EACH ROUND
The winner chooses one of the following:
🅰️ CALL “MESA” (D100 Roll 🎲)
The round loser may accept the “Mesa” request
Both players roll a D100
The D100 result is added to the total card points
Highest total wins and takes the cards in dispute
Example:
Player A → 240 card points + 67 roll = 307
Player B → 260 card points + 34 roll = 294
Player A wins
🅱️ RAISE THE STAKES (Add More Cards 🃏)
The round loser may propose adding a new card
The winner must also add a card
If the winner refuses, they lose their card for that round to the challenger
Special Rules:
In this new round (with 2 cards on each side), no D100 is rolled yet
The D100 will only be rolled in the final round
🔁 SECOND ROUND (if card increase occurs)
Steps:
Each player chooses a new card
Judge loads them on Gotas Social
Points and effects of both cards (per player) are combined
Highest total wins the second round
Next options remain:
Winner: Call Mesa / Increase cards
Loser: Call Mesa / Challenge again
Refusing a challenge results in losing all cards in play.
🔚 THIRD ROUND (Final & Mandatory)
Even if no one chooses to increase, the third round must occur if needed.
Final Round Rules:
Each player plays their last card
Judge retrieves and displays the cards
Points and effects are applied
D100 roll is MANDATORY for both players
Total = card points + effects + D100
Highest total wins the match
📦 END OF MATCH
The losing player must transfer all cards used during the duel to the winner, under Judge supervision.
🎮 Toshi Lite Multiplayer
Same rules with multiplayer adjustments:
Initial Phase:
Each player declares their card number
Judge loads all cards in Gotas Social
Highest point total wins the round
Winner Options:
a) Call Mesa → D100 dispute among players who accept
b) Raise Cards → All players who wish to continue must add a card
Players who refuse leave the match and lose their round card.
Second Round:
Remaining players add another card, points are summed again.
Final Round:
Each player plays their last card.
Judge sums points + D100, and highest total wins.
Finalization:
All losing players must transfer all cards used to the final winner.
🎮 Toshi Roll
A quick-match version of classic sticker/tazo battles—now digital.
🧬 How the Game Works
1. Obtaining Cards
NFT cards from Space Ordiman are obtained exclusively through Gotas Social, via:
Official profile “Space Ordiman”
Airdrop promo profile “Toshi Space Ordiman”
Each card has: name, type, base power, rarity.
2. Duel Setup
1v1
Each player selects 1 to 3 cards
Cards must be sent to the Judge beforehand for custody
3. Battle System
Each card has a Base Power (BP)
Both players roll a D100
Total = BP + attributes + D100
Highest total wins
Example:
Player A:
Vulkrom (BP 85) + 10 attributes + 60 roll = 155
Player B:
Zeroth (BP 90) + 40 roll = 130
Player A wins
🔸 Toshi Roll Simple
Both players put their NFT cards at stake.
Before the duel:
Each sends one battle card + one prize card to the Judge
Winner receives all four cards
🔸 Toshi Roll Pro
Deck Building
Players may use up to 3 cards to build their attacking/defensive strategy.
Each round:
Players send 1 card to the Judge
Cards are revealed
Points and attributes are recorded
D100 roll occurs only at the end
Final Roll
After 3 turns:
Each player rolls one D100
Total = sum of BP + attributes + D100
Highest total wins all cards held by the Judge
Optional: only prize cards are transferred.
🔧 Pro Mode Variants
Blind Mode: Cards are not revealed until the end
Open Turn Mode: Cards are revealed each turn
Synergy Mode: 3 cards of same type = +20 bonus
🎮 SPACE ORDIMAN HARD
High-difficulty modes for experienced players.
🎮 Arena Mode
Format: Battle Card
Compatible Cards: #151 to #4349
Structure:
Players start with 200,000 HP
Deck must contain exactly 5 cards
Goal: Reduce opponent’s HP to 0
Winner receives both prize cards
Actions per Round:
Add/discard cards (but always maintain 5)
Build defense strategy
Build attack strategy
Create combinations (within 5-card limit)
🎮 GM Mode
Format: Battle Card
Cards: #1 to #4349
Start: 200 HP + 1 character card
Each round: players create a 5-card tactic (no repeating cards)
Goal: reduce the opponent to 0 HP.
Winner receives both prize cards.
🎮 GM.GM Mode
The most complex version.
Cards: #151 to #4349
Prize: Up to 3 cards per player
Deck: Up to 30 cards total
Per round: play up to 5 cards (non-repeatable in that round)
Start: 200 HP
Goal: reduce opponent to 0 HP.
Winner takes all prize cards.








