
The universe of Space Ordiman is a vast, multilayered cosmos—one that can be deciphered through a collection of books ranging from simple introductory volumes to profound, labyrinthine works crafted for those who wish to descend into the heart of this enigmatic creation.
Its origin stretches back 13.8 billion years, to the moment when the Architect embedded a primordial sphere into the newborn void—containing matter, energy, and twenty-one ancient beings destined to guide the evolution of everything that would ever exist. These were the forces that shaped balance, chaos, and the very architecture of reality.
How you enter this universe is entirely your choice.
You may begin with the essential rulebooks, which introduce the core mechanics and foundations of the game. Or you can plunge directly into the advanced tomes, where cosmic secrets unfold—revealing the dawn of creation, the hidden dimensions layered beneath perception, and the entities that manipulate the fate of worlds.
Beyond these lie the narrative books: interconnected chronicles that expand the lore, unveil the echoes of ancient catastrophes, and expose the shadows lurking behind the cosmic history of Space Ordiman. Each story is a fragment of a larger truth waiting to be uncovered.
Every volume is a key.
Every key unlocks another chamber of a universe that transcends time, death, and the very limits of the mind. And as players advance through the material, they soon realize that nothing exists in isolation. Space Ordiman is not simply a game — it is a portal. A threshold where fiction and existence intertwine, where narratives mirror the inner workings of consciousness, and where every character — human, entity, or artificial intelligence — becomes a reflection of the player’s deepest reality.
In Space Ordiman, you don’t just read the universe…
You awaken inside it.


Books


READY TO PLAY
As the title suggests, this is the book that allows you to play Space Ordiman using only it, as it contains everything both the players and the Game Master need. The book is divided into two parts: the first is for the Player, containing the historical and introductory context of the adventure as well as the rules; the second part is specific to the Game Master, containing the playable portion of the adventure with all necessary resources, along with the book of creatures, entities, and other characters that can be inserted into the adventure by the GM.
Editions: Portuguese, English, and Spanish.
The book is divided into two complementary parts, each designed to guide players and Masters into a deep immersion within the universe of Space Ordiman.
The first part is dedicated to the Player, gathering everything needed to understand the setting, the laws that govern this cosmos, and the functioning of the hidden forces intertwined with reality. Here lie the lore of the adventure, the fundamental principles of the system, the rules, the narrative concepts, and the philosophical foundations that support the game. Each page has been written to immerse the reader in an atmosphere of discovery and mystery, revealing fragments of a greater story — a narrative that connects human destiny to the unfathomable forces that inhabit the abyss between the real and the mental.
The second part is reserved exclusively for the Game Master, the guardian of truth and conductor of the experience. In this section lies the playable part of the adventure, including detailed plots, maps, secrets, and all the resources needed to guide players through unpredictable events and increasingly darker atmospheres. It is also here that the Book of Creatures resides, a compendium of entities, executioners, and characters — human and inhuman — that may be invoked, inserted, or reinterpreted within the narrative.
Each creature is more than an enemy: it is a symbol of something forgotten, a manifestation of fear, a distortion of the collective consciousness. The Master may use these presences to alter the course of the story, expand the horror, or challenge the sanity of the players.
Together, the two parts form a single narrative body — a living structure that connects player and master in a shared cycle of creation and discovery. Space Ordiman: Ready to Play is not just a manual — it is an invitation to explore the unknown, where every choice shapes destiny and every page opens a new portal into the unfathomable.


THE LAST YEARS ON EARTH – PART 1
The official adventure lore of the game, introducing players to the narrative in which the story unfolds. Amazon-exclusive version.
Editions: Portuguese, English, and Spanish.
Between the years 2000 and 2025, the world moved unknowingly toward a breaking point. While the planet’s surface was overtaken by technological advances, digital networks, and false promises of progress, ancient forces were awakening beneath the invisible foundations of civilization. It was during this period — silent, yet decisive — that the machinery of the Great Reset began to turn.
Behind the curtains of history, occult sects of long-forgotten origins reorganized, adopting new faces and new names. They operated in the shadows of governments, infiltrating corporations, universities, and social movements, executing a plan forged over centuries: to open the gateways between dimensions and allow the entry of abominable creatures from beyond the real.
Among all the entities involved in this extinction project, one stands above the rest: Nocthyl — an ancestral consciousness born from the darkness of a parallel dimension, already rooted deep within the Earth. Its presence is silent yet constant. It feeds on fear, discord, and the mental decay of humanity, preparing the planet for its own dissolution in 2030.
The catastrophes, crises, wars, and social collapses of recent years were not mere accidents — they were signals, symptoms of an operation already in motion. Each global event was a piece carefully positioned on the board of a cosmic conspiracy, orchestrated by human minds corrupted by forces beyond comprehension. It is up to you to stop the Great Reset. To do so, you must infiltrate the sects, decipher their symbols, understand their language, and move through their ranks without being consumed by fanaticism or madness. Your missions will lead you down invisible paths — where you will encounter secret groups trying to contain the spread of chaos and preserve the fragile balance between worlds.
But be warned: the deeper you go, the thinner the line becomes between agent and infiltrated, human and inhuman, the player and the thing that watches from the dark.
The Last Years on Earth is not merely a prelude — it is the record of an ending already underway.


THE LAST YEARS ON EARTH – PART 2
The playable portion of the adventure, recommended exclusively for the Game Master — at least until players have completed the entire adventure once, to preserve the full interactive and immersive experience of the game. Amazon-exclusive version.
Editions: Portuguese, English, and Spanish.
Darkness never announces its arrival. It settles silently into the shadows of the most unlikely places: an alternative community on the edge of the Himalayas, a spiritual village in India, an occult temple hidden between crowded markets and forgotten alleyways. It is within this setting that FIRST MISSION begins — the book that marks the first major adventure in the Space Ordiman universe. The Ordiman team is dispatched to India with a clear objective: infiltrate a seemingly peaceful community that, in truth, serves as a front for a global network of human trafficking, disappearances, and ritualistic sacrifices. This network, tied to the sinister Kalicosma conglomerate, operates in the shadows, exploiting society’s unseen: the homeless, backpackers, refugees, and travelers with no clear destination. Every month, thousands of these individuals vanish without a trace, sacrificed in rituals that feed the ambitions of something far beyond ordinary organized crime.
Amid temples disguised as meditation centers, colorful festivals, and dark alleys of overcrowded cities, the team uncovers the secrets of two substances that fuel Kalicosma’s power:
Ultra-K: a drug that, through continuous doses, corrodes its victim’s will and identity, transforming them into obedient devotees incapable of resistance.
Slave-K: secretly distributed in regions like Bangladesh, used to coerce and control the vulnerable, preparing them for mass-sacrifice rituals.
The mission is not merely to expose the network — it is to survive it. With every step inside the community, the lines between ally and enemy grow thinner; every smiling face may conceal a fanatic. The jungle, the narrow streets, and the temples are as dangerous as the cultists themselves.
In this dark thriller, human horror intertwines with global conspiracies and occultism, pushing the characters to their physical and psychological limits.
Prepare for an intense narrative in which India is not just the backdrop of an adventure, but a labyrinth of faith, power, and fear.


ADVENTURE PART 1
Alternative version of the book The Last Years on Earth – Part 1, non-exclusive to Amazon, containing the official lore of the game’s adventure and introducing players to the narrative in which the story unfolds.
Editions: Portuguese and English
Between the years 2000 and 2025, the world unknowingly walked toward a breaking point. While the surface of the planet was overtaken by technological advances, digital networks, and false promises of progress, ancient forces began to awaken beneath the invisible foundations of civilization. It was during this period — silent yet decisive — that the gears of the Great Reset began to turn.
Behind the curtain of history, occult sects of forgotten origins reorganized themselves, assuming new faces and new names. They operated in the shadows of governments, infiltrating corporations, universities, and social movements, carrying out a plan crafted over centuries: to open the portals between dimensions and allow the entry of abominable creatures from beyond the real.
Among all the entities involved in this extinction project, one stands out: Nocthyl — an ancestral consciousness shaped in the darkness of a parallel dimension and already rooted deep within the Earth. Its presence is silent, yet constant. It feeds on fear, discord, and the mental decay of humanity, preparing the planet for its own dissolution in 2030.
The catastrophes, crises, wars, and social collapses of recent years were not mere accidents — they were signs, symptoms of an operation already underway. Every global event was a carefully positioned piece on the board of a cosmic conspiracy, orchestrated by human minds corrupted by forces beyond comprehension.
It is up to you to stop the Great Reset. To do so, you must infiltrate these sects, decipher their symbols, understand their language, and walk among them without being consumed by fanaticism or madness. Your missions will lead you down invisible paths — bringing you into contact with secret groups that attempt to contain the spread of chaos and preserve the delicate balance between worlds.


ADVENTURE PART 2
Alternative version of the book The Last Years on Earth – Part 2, non-exclusive to Amazon, containing the playable portion of the adventure intended solely for the Game Master — at least until the players have gone through the entire adventure once, preserving the full immersive and interactive experience of the game.
Editions: Portuguese and English
Darkness never announces its arrival. It settles quietly into the shadows of the most unlikely places: an alternative community on the edge of the Himalayas, a spiritual village in India, a hidden temple concealed among crowded markets and forgotten alleyways. This is the setting where FIRST MISSION begins — the book that marks the first major adventure within the Space Ordiman universe.
The Ordiman team is sent to India with a clear objective: infiltrate an apparently peaceful community that serves as a front for a global network of human trafficking, abductions, and ritual sacrifices. This network, tied to the sinister Kalicosma conglomerate, operates in the shadows, preying on society’s invisibles: vagrants, backpackers, refugees, and travelers with no record of their whereabouts. Every month, thousands of these people vanish without a trace, sacrificed in rituals that feed the interests of something far greater than ordinary organized crime.
Among temples disguised as meditation centers, vibrant festivals, and the dark alleys of overcrowded cities, the team uncovers the secrets behind the two substances that sustain Kalicosma’s power:
Ultra-K: a drug that, through continuous doses, erodes the victim’s will and identity, turning them into obedient devotees incapable of resistance.
Slave-K: secretly distributed in regions such as Bangladesh, it is used to coerce and control the most vulnerable, preparing them for mass sacrifice rituals.
The mission is not simply to expose the network. It is to survive. With each step deeper into the community, the line between ally and enemy grows more obscure; every smiling face may conceal a fanatic. The jungle, the alleyways, and the temples are as dangerous as the cultists themselves.
In this dark thriller, human horror intertwines with global conspiracies and occult forces, pushing the characters to their physical and psychological limits.


RULEBOOK
As the name suggests, this book contains all the rules you need to fully understand the game system of Space Ordiman. Exclusive edition for Amazon.
Editions: Portuguese, English, and Spanish
The Space Ordiman Rulebook is the definitive gateway into the vast and shadowed universe of the game. Inside, you will find every rule required to master the Space Ordiman system—from its fundamental mechanics to its most intricate structures—allowing both players and Game Masters to dive deeply into every session. The book has been carefully crafted to support newcomers and veterans alike, offering detailed explanations, practical examples, and strategic guidance that ensure a smooth and immersive experience.
Beyond combat rules, character creation, and action resolution, the book clearly addresses complex situations, moral dilemmas, and psychological challenges—the very heart of the Space Ordiman universe. Game Masters will find comprehensive support for running campaigns, building compelling scenarios, and exploring the deeper layers of the narrative, while players will have access to every tool needed to understand, interact, and evolve within the system.
This edition also features exclusive tips to enrich gameplay, suggestions on how to integrate narrative elements into sessions, quick-reference tables, and solutions to common questions that arise during play. Every page has been designed to balance solid rules with creative freedom, allowing each group to adapt the game to their own style and desired level of intensity.
Available exclusively on Amazon, the Space Ordiman Rulebook is more than a manual: it is the essential guide to exploring, understanding, and mastering a universe filled with mystery, psychological horror, and epic adventure. With it, you’ll be fully equipped to face the game’s challenges and uncover every secret that awaits you.


GAME RULES
Another version of the Rulebook—this one non-exclusive to Amazon—available across multiple platforms. As the name suggests, this book contains all the rules necessary for you to fully understand the Space Ordiman game system.
Editions: Portuguese and English
The Game Rules book is the essential tool for diving into the vast and complex universe of the game. It compiles every rule required to master the Space Ordiman system, from basic concepts to advanced mechanics, offering complete support for both players and Game Masters. With it, you can run campaigns, face challenges, create characters, and explore every layer of the universe with confidence and depth. It features the same content as the main Rulebook, but in a version not exclusive to Amazon.
The book is carefully structured to support both beginners and experienced players. It includes detailed explanations of combat, tests, action resolution, and psychological dilemmas, ensuring each session is engaging and dynamic. Game Masters will find guidance for building compelling scenarios and conducting immersive narratives, while players gain access to all the tools needed to understand the system, evolve their characters, and interact in strategic and creative ways.
Beyond the rules, the book offers practical tips, quick-reference tables, and solutions to common questions, balancing clarity with creative freedom. Every element has been designed so groups can tailor the game to their preferred style and intensity without losing the essence of psychological horror and cosmic narrative that define Space Ordiman.
This version of the Rulebook is widely distributed, allowing players anywhere to obtain it and begin their adventures without restrictions. With it, you gain access to the complete guide for exploring, understanding, and mastering the Space Ordiman universe—fully equipped to face epic challenges, uncover deep mysteries, and engage in stories that transcend time, space, and consciousness.


UNIQUE BOOK
This book of nearly 500 pages is a compilation of four important volumes from the game: Main Lore, Chronicles and Adventures, RPG Player’s Guide, and Creature Book.
Editions: Portuguese, English, and Spanish
The Space Ordiman Unique Book is a comprehensive compilation that brings together four foundational works of the game — Main Lore, Chronicles and Adventures, RPG Player’s Guide, and Creature Book — offering a complete view of the complex, philosophical, and dark universe that defines the system. With almost 500 pages, this edition was designed to condense the game’s vast content into a coherent and in-depth structure, serving both newcomers and masters or scholars of the setting.
The content begins with the Main Lore, which establishes the foundations of Space Ordiman’s cosmology, describing the creation of the Cosma, the birth of primordial forces, and the events that led to the formation of human and non-human civilizations. This section covers the first contacts between species, the expansion of colonies, and the collapse that resulted in a fragmented universe inhabited by ancient horrors, artificial intelligences, and civilizations corrupted by their own pursuit of knowledge.
Next, Chronicles and Adventures compiles historical accounts, journals, and expedition records written by travelers, scholars, and survivors from the various eras of Ordiman. These texts act as a narrative thread connecting the past and present of the game, allowing the reader to understand how each discovery and tragedy shaped the destiny of the species and the known regions of the cosmos.
The RPG Player’s Guide introduces the fundamental rules for participating in the system, covering character creation, essential attributes, the use of magic, and the interpretation of the most common archetypes within the universe. It also provides guidance on how to portray psychological horror and mystery — core pillars of the Space Ordiman experience.


EARTHLY CREATURES, ENTITIES, FANATICS AND OTHER CHARACTERS
Amazon-exclusive edition of the Monster Book. Unlike the Creature Book, which presents the Seven Generations of Primordial Entities and their origin within the cosmic fabric, this tome focuses on the creatures you will actually interact with and fight throughout your adventures. Each one is described in detail — their motivations, behaviors, weaknesses, and spiritual natures — providing essential resources for anyone seeking to understand the true horror that permeates the game.
Editions: Portuguese and English
Creatures of Earth, Entities, Fanatics and Other Characters is the essential guide for players and Game Masters who wish to delve into the dark depths of the Space Ordiman universe, exploring Earth between the years 2025 and 2030 — a period of collapse and revelation. During this interval, the world silently moves toward the Great Reset, an extinction event orchestrated by hidden intelligences manipulating humanity’s destiny from behind the veil of reality.
Within these pages lies a disturbing catalogue of beings that inhabit both the surface and the invisible recesses of the world. Here, the reader will encounter fanatics corrupted by secret doctrines, spiritual entities that traverse dimensions, creatures forged through forbidden rituals, and abominations born from the fusion of science and madness. There are also mental manifestations that materialize fear, astral echoes of inconceivable realities, and ordinary humans consumed by forces that defy reason itself. Each entry reveals not only a creature’s nature and origin, but also the ways in which these beings distort the fabric of reality and interfere with human fate.
More than a simple bestiary, this book serves as a narrative tool for masters and explorers seeking to build dense and unsettling adventures. Within its pages are recorded the strengths, weaknesses, and difficulty levels of each creature, enabling the Game Master to craft memorable encounters in which horror manifests not only through physical battles, but also through spiritual, moral, and psychological dilemmas.
Creatures of Earth, Entities, Fanatics and Other Characters is, therefore, a window into the horror that sustains the world of Space Ordiman. It reveals the invisible side of modern civilization — where cults gather in the shadows, experiments come to life at the margins of science, and human consciousness is manipulated as part of a far greater design. Here, the real and the unreal blend together, and each page draws the reader closer to the unavoidable fulfillment of the Great Reset of 2030.


MONSTER BOOK
Unlike the Creature Book, which presents the Seven Generations of the Primordial Entities and their origin within the cosmic fabric, this tome focuses on the creatures you will actually interact with and fight throughout your adventures. Each one is described in detail — their motivations, behaviors, weaknesses, and spiritual natures — offering indispensable resources for those who seek to understand the true horror that permeates the game.
Editions: Portuguese and English
The Monster Book is a compendium of all that dwells within Earth’s shadows between the years 2025 and 2030, a period in which humanity stands on the brink of extinction. Far more than a simple registry of creatures and abominations, this book unveils the hidden fabric of reality: a world where science, faith, and delirium merge until they become indistinguishable, preparing the stage for the inevitable Great Reset — the final collapse of human civilization.
Within its pages lies a collection of entities, beings, and figures that defy reason. Here you will find abominations born from forbidden rituals, fanatics consumed by blind devotion, spirits that traverse dimensions, and scientific experiments that have slipped beyond the control of their creators. But the Monster Book is not limited to the supernatural: it also presents human characters who will cross your path — ordinary people, sometimes innocent, sometimes deceitful — who may help, deceive, or lead the player into the abyss. Beyond them, there are also animals, natural creatures, and subtle manifestations that conceal secrets, clues, and horrors disguised beneath the appearance of everyday life.
More than a bestiary, this is an essential guide for Space Ordiman Masters and players. Each creature, character, or animal is described with its origins, strengths, weaknesses, and threat levels, offering tools to build dense narratives, complex encounters, and psychological dilemmas.
The Monster Book serves both as a source of knowledge and a catalyst for fear — a bridge between the known and the impossible, between the human and the unnamable.


MAIN LORE
This book brings the terrifying story of the Great Reset that occurred in 2030 and what happened afterward. An important work that carries the history of the Great Reset, the rapture in 2035 by Ordiman of the spirits of the people who died in 2030 without realizing it, the connection with beings from higher layers who began to make contact around the year 2530 to warn people that they had died in the Great Reset and were imprisoned in a simulation, and the centuries that followed.
Editions: Portuguese, English, and Spanish
This book reveals the events that shaped humanity’s destiny after the year 2030 — the milestone known as the Great Reset. In an instant as brief as a cosmic breath, the entire human species was extinguished without ever perceiving its own end. The consciousnesses, trapped between the collapse of matter and the void of time, continued to wander across a silent Earth, unaware of their new spectral condition.
It was only in 2035 that the firmament split open, revealing Ordiman — a colossal colony vast enough to eclipse the planet itself. From its metallic abysses, they proclaimed themselves saviors, promising shelter and redemption to those still seeking meaning beyond death.
But such a promise was a veil of deception. For Ordiman had not emerged to save… but to consume.
During the years preceding its appearance, many reported visions and murmurs coming from the skies — signs of something approaching, messages deciphered in dreams and echoes captured by machines that should no longer function. It was as if the planet itself, in ruins, sensed the arrival of a greater consciousness — a presence that would feed on what remained of humanity.
What was revealed as “help” was, in truth, a transcendental trap. The spirits who accepted the call were imprisoned in an intricate network of consciousness, condemned to live for centuries within an illusory simulation — a prison of memories and echoes where time does not heal and death does not release.
Although this lore does not take place during the period in which the Space Ordiman adventures occur (between 2025 and 2030), it forms the dark foundation upon which the entire truth of the game's universe rests. It is the forbidden account of the beginning of the end — and of the birth of the most insidious illusion ever engineered by the mind that dwells in the heavens.


CHRONICLES AND ADVENTURES
This book takes place inside Ordiman. These are stories of spirits trapped within the simulation, struggling to escape, and of spirits who have already broken free and now wander through the true Ordiman — the colossal metal structure — in a desperate search for a way out. These tales unfold in Ordiman between the years 3000 and 3030.
Editions: Portuguese, English, and Spanish
This book gathers the fragmented testimonies that emerged after five hundred years of mental imprisonment — half a millennium in which human consciousness remained confined within the vast simulation forged by Ordiman. During this time, spirits roamed artificial realities, believing they lived, loved, and dreamed… until the first manifestations of the Beings of Light tore through the veil of illusion and cast a spark of revelation upon collective oblivion. It was they who unveiled the forgotten truth: humanity had perished in the Great Reset of 2030, and since then their consciousnesses existed only as digital echoes within Ordiman’s mental abyss. The only path to liberation lay in mental projection — the arduous act of breaking through the boundary of the simulation and wrenching oneself from the prison of one’s own memories.
As eras passed, a rare few managed to awaken. Upon emerging into Ordiman’s true form, they found not salvation, but a reality of metal and darkness — a colossal ring-shaped structure encircling the void like a dead god surrounded by machines. There, outside the illusion, they discovered that freedom demanded discipline and knowledge. The methods of this liberation, the paths and perils of projection, form a journey of their own — the subject of another volume, reserved for those who dare to venture beyond the mind.
In the pages that follow, the reader will encounter accounts between worlds: consciousnesses still asleep within the layers of the simulation, and others awakened in Ordiman, striving to understand the nature of their prison and the mechanism of reality itself. Between fragments of memory and flashes of lucidity, these narratives explore the fine border between what is programmed and what is lived, between the virtual confinement and the vast metallic silence of Ordiman.


RPG PLAYER’S HANDBOOK
This book offers an in-depth view of role-playing games. It provides information on the history of RPGs, references, and various insights, while also introducing aspects of the Space Ordiman game system — though the primary focus here is on RPGs as a whole.
Editions: Portuguese, English, and Spanish
The RPG Player’s Handbook is the starting point for all who wish to enter the vast domains of imagination. More than a simple guide, it is the initial call to those who seek to understand what it means to live an adventure, portray characters, and create worlds. Every page has been crafted to spark curiosity, inspire creativity, and reveal the true essence of the Role-Playing Game.
In its opening sections, the book presents the fundamentals of RPGs: their origins, their transformations throughout the decades, and the cultural impact that shaped them into one of the richest and most engaging forms of storytelling ever conceived. The reader will learn how RPGs were born, how they spread across the world, and how they found fertile ground in Brazil, becoming a collaborative art that unites minds, stories, and entire universes.
Within this volume also lies a direct connection to the universe of Space Ordiman — an introduction to its lore, its eras, and the events that shape the cosmic colony. Here, the player is invited to understand not only the system’s rules, but also the deeper meaning behind each decision, each mission, and each fragment of reality that bends before human will (or whatever remains of it).
Throughout the reading, the player will learn to live through their characters, grasping the importance of interpretation, empathy, and shared imagination. This book is both a practical manual and a philosophical invitation: to see RPG not merely as a game, but as an experience of collective creation — a reflection of who we are and what we may become when the narrative calls.


BOOK OF CRATURES
In this book, you will find the history of the creatures — from their first generation, created 13.8 billion years ago, the Ancestral Creatures, to the Local Creatures of the seventh generation, the generation in which Nocthyl exists. Nocthyl is an important Local Creature originating from the Underworld, playing a major role in the game by guiding the plan of the Great Reset. The creatures in this book are not meant to be used directly in gameplay (except in special future-based adventures, where Synthetic and Experimental Creatures may be used — and only those creatures included in this volume). The book also includes the Creatures Glossary, featuring every creature from all seven generations of Space Ordiman.
Editions: Portuguese, English, and Spanish
The Creatures Handbook is one of the most complex and profound works in the entire Space Ordiman system. It brings together, in a single volume, the complete study of every generation of creature that has ever existed — from the Ancestral Creatures, which emerged 13.8 billion years ago, to the Local Creatures, which represent the most recent and evolved form of these entities in the present age. Each generation described in this book marks a new stage in the structure of creation, revealing how the power, consciousness, and essence of each creature have transformed over the eras. There are seven generations in total, each with distinct functions, behaviors, and levels of influence within the Space Ordiman universe.
Despite their central role in the narrative, these creatures possess such overwhelming power that players do not interact with them directly during gameplay. They are not playable characters, but fundamental entities that shape the destiny of the universe and subtly influence the course of humanity. Among these forces stands Nocthyl, a creature of the 7th generation, originating from the abyssal regions of the Underworld. Nocthyl plays a crucial role in the history of Space Ordiman, serving as the primary figure involved in the event known as the Great Reset, which marked the collapse and reconfiguration of realities across the worlds.


THE BOOK OF COSMA
A book that presents the history of the creation of the universe and all seven eras that followed up to the present day. It contains secrets and revelations passed down by beings from higher layers, along with enigmas and deeply esoteric communication.
Editions: Portuguese, English, and Spanish
The Cosma Book is one of the central and most profound works in the entire Space Ordiman universe. It explores the origin of everything — from the initial formation of the cosmos 13.8 billion years ago to the events that shaped dimensional structures, primordial entities, and the first manifestations of energy that gave rise to existence.
This book was created for players and scholars who wish to understand Space Ordiman in its entirety, going beyond the narrative and strategic aspects of the game to delve into the cosmogony and universal foundations that support the entire storyline. Here, the cycles of creation, destruction, and reconstruction that define the cosmic eras of the game are explained.
More than a narrative, the Cosma Book functions as a manual for understanding the universe, revealing how primordial energy — known as the Architect’s Energy — fragmented, giving rise to the first creatures and planes of existence. This energy is the foundation of all life, magic, and technology present in the Space Ordiman system.
Reading this book is recommended for those seeking to expand their understanding of how the universe works, its natural laws, and its metaphysical forces. It connects all the other volumes in the collection, serving as a reference point for those who wish to comprehend the origins and purposes of each creature, world, and era within the Space Ordiman chronology.
In essence, the Cosma Book is the key to understanding the creation and structure of the universe, revealing the principles that maintain the balance between matter, energy, and consciousness — and how each element, visible or hidden, is part of the great design of the Architect.


BLACK METAL
This book recounts the events that preceded the adventure, beginning in 1980 — not on Earth, but in the Underworld, when Nocthyl summoned a gathering of creatures from the abyssal layers of various regions. It was during this meeting that the plan for the Great Reset was first conceived, a plan that would shape the destiny of humanity and Earth itself. The story unfolds between two worlds: the spiritual, dark, and chaotic realm of the Underworld, and the physical plane, where the early consequences of this plan were already beginning to manifest. Between these two worlds lies the Mental Plane, acting as a bridge that allows forces from different dimensions to interact, influence consciousness, and prepare the stage for the events leading into the adventure.
Editions: Portuguese, English, and Spanish
The book Black Metal unveils the events preceding the adventure, beginning in 1980 — not on Earth, but in the Underworld, where Nocthyl convened a meeting with creatures from abyssal layers across multiple regions. It was in this gathering that the blueprint for the Great Reset began to form, a cosmic conspiracy that would reshape the fate of humanity and the Earth. The narrative unfolds across two realms: the spiritual plane — shadowy, chaotic, and steeped in ancient forces — and the physical plane, where the first ripples of this plan were already taking shape. Linking these two realms is the Mental Plane, the conduit through which beings of different dimensions influence minds, alter perceptions, and sow the seeds for the events that would eventually unfold in the adventure.
Black Metal offers a profound look into the origins of the chaos within Space Ordiman, blending horror, intrigue, and supernatural elements to help players and Game Masters understand the forces shaping the universe before the campaigns begin. Each page reveals fragments of the cosmic conspiracy, preparing the ground for intense and mysterious adventures. The book also delves into the psychology of Underworld creatures — their motivations, their hierarchies, and the ways their interactions with humanity shape unfolding events. The tension between manipulation, power, and survival is explored in depth, creating a dense and immersive atmosphere that makes the reader feel the presence of chaos in every choice made.
Additionally, Black Metal introduces unique narrative elements such as rituals, coded messages, and cross-realm encounters that can be incorporated directly into campaigns. This wealth of detail not only expands the understanding of the Space Ordiman universe but also provides Game Masters with tools to craft memorable experiences in which every action and decision carries deep and unexpected consequences.


WHO IS TONG YAN LU?
A book that presents the history and biography of this key character in the Space Ordiman universe — the individual responsible for triggering the global pandemic that caused the vibrational frequency of the planet to fall low enough to allow Nocthyl to reach Earth. It explores his involvement with black metal, the historically significant band Kult Of Nocthyl, and much more information that will keep readers deeply engaged.
Editions: Portuguese, English, and Spanish
This book presents the history and biography of a central character in the Space Ordiman universe, responsible for the onset of the global pandemic that caused the planet’s vibrational frequency to collapse — a crucial event that opened the path for Nocthyl’s arrival on Earth. The narrative details his trajectory, decisions, and actions, revealing how his involvement with occult forces and supernatural plans shaped the fate of humanity.
The book dives into the historical and cultural context surrounding the character, exploring his involvement in the black metal scene and his participation in the band Kult Of Nocthyl, regarded as highly significant both inside and outside the game’s lore. This connection is not merely musical but an integral part of the cosmic plan that affected the Earth’s psychosphere, showing how art, music, and ritual intertwine to create consequences of global proportions.
Beyond his biography, the book details the events, alliances, and conflicts that defined the course of his actions, revealing how each choice had a direct impact on both the physical and spiritual worlds. It describes, in vivid detail, the character’s interactions with supernatural forces, secret societies, and beings from the abyssal layers of the Underworld, allowing the reader to grasp the complexity of his motivations and the weight of his decisions.
The work blends horror, mystery, and intrigue, transporting the reader into the backstage of a universe where music, manipulation, and cosmic power converge. Each chapter offers exclusive information, records, events, and curiosities that deepen the reader’s understanding of the Space Ordiman universe, making it nearly impossible to set the book down before uncovering the entire story.


VISITORS
This book brings precious information about the beings from the upper layers who assisted the spirits in Ordiman, their messages sent to the past decoded by the Ordo Lux, and much more. An indispensable book for anyone who wants to delve deeply into the entire Space Ordiman universe.
Editions: Portuguese, English, and Spanish
This book provides essential information about the beings from the higher layers who played a crucial role in assisting the imprisoned spirits of Ordiman. It reveals how these luminous entities sent encrypted messages into the past, which were later decoded by the Ordo Lux, influencing the course of events and offering fragments of knowledge that became vital to understanding the universe of Space Ordiman.
Throughout its pages, the book explores the nature of these beings—their origin, abilities, and intentions—detailing how their communication with humans and spirits impacted historical events and decisive actions within the framework of the Great Reset. Each chapter blends mystery, revelation, and narrative depth, giving readers a broader understanding of the invisible forces that shape humanity’s destiny and the structure of the game’s universe.
In addition, the work presents accounts of how these coded messages were interpreted, decoded, and applied in strategic actions within the game’s universe, offering a unique view into the interconnectedness of past, present, and future. These insights allow Game Masters and players to understand not only the events themselves but also the motivations and strategies of the beings influencing the world of Space Ordiman.
More than just a guide, this book is an indispensable resource for those who want to explore the cosmos of Space Ordiman, providing deep insights into the higher layers, their interactions with the spirits, and the mechanisms through which knowledge was transmitted across time. It is essential reading for players and Game Masters seeking to understand every facet of the game universe and enhance their campaigns with greater richness, mystery, and immersion—making each session more intense and meaningful.


NO RETURN
The adventure from the game told in an entirely different way. While the books The Last Years on Earth – Part 2 or Adventure – Part 2 present this story in a format fully directed at the Game Master, complete with scripts and structure, No Return tells the same adventure through the eyes of a character who actually lived it—bringing to light the emotional weight and traumatic moments of an experience from which not everyone returned alive.
Editions: Portuguese and English
No Return presents the Space Ordiman adventure from a completely new perspective. Unlike the books The Last Years on Earth – Part 2 or Adventure – Part 2, which deliver the narrative in a Game Master–focused format, with detailed scripts, rules, and instructions, this volume tells the story through the point of view of a character who experienced the events firsthand.
Across its pages, the reader is led through an intense and emotional narrative, filled with drama, critical decisions, and moments of tension lived by the protagonists of the adventure. It is an intimate, human account of a traumatic experience—showing not only the events themselves but also the psychological and emotional impact on those involved, reinforcing the atmosphere of psychological horror and survival that defines Space Ordiman.
The book highlights the hardships, losses, and dilemmas faced along the journey, revealing that not everyone managed to return alive. Each chapter is carefully crafted to convey a sense of unpredictability, danger, and urgency, allowing the reader to feel the pressure and terror that permeate the adventure.
More than a record of events, No Return is a deep immersion into the lived experience within the game’s universe, offering players and readers the opportunity to understand the depth of the stories and challenges that Space Ordiman provides. It is essential reading for those who wish to explore the narrative from a personal, intense, and emotionally impactful perspective—where every decision can change the fate of all.


THE SPIRITS AND THE PSYCHOSPHERE
This book offers an understanding of the spiritual world and the connection that disembodied consciousnesses are able to establish with us through the Mental Plane. Recommended for those who wish to delve into the subtler and more spiritual aspects of the game, extracting from it not only moments of tension and emotion but also profound reflections on existence, matter, mind, and spirits.
Editions: Portuguese, English, and Spanish
This book provides an in-depth perspective on the spiritual world and on how disembodied consciousnesses can connect with us through the Mental Plane. It explores the complex interaction between beings who no longer possess a physical body and those who still inhabit the material plane, revealing how these communications can influence thoughts, emotions, and decisions—both within the universe of Space Ordiman and during gameplay itself.
Throughout its pages, the reader is invited to reflect on subtle and spiritual matters, discovering not only mysterious events or moments of tension, but also the fundamental principles that govern consciousness, matter, and the relationship between life, death, and spirit. The book offers conceptual tools that help players and Game Masters integrate these interactions into their adventures, creating richer, more immersive, and more meaningful experiences.
The work encourages deep reflections on existence, prompting the reader to question the role of the mind, the nature of reality, and the influence of spirits across all planes of consciousness. It is ideal for those who wish to draw from the game not only intense emotions and challenges, but also philosophical and spiritual insights—elevating the Space Ordiman experience to a more complex and engaging level.
Thus, this book is more than a guide or supplement: it is a doorway to understanding the invisible. An essential work for anyone who seeks to explore the deeper layers of the game’s universe, connect with spiritual forces, explore the mind, and unravel the mysteries that permeate existence and consciousness.


THE TRAVELER’S BOOK
The entire Space Ordiman game is heavily influenced by the Universal Laws — a set of systems operating on a quantum scale that lie beneath everything we perceive as reality. On this quantum level, the physical, mental, and spiritual are interconnected, and you are capable of directly influencing your reality through the management of your thoughts and energy. This book is for those who have gone so deeply into Space Ordiman that they eventually arrived here. Welcome.
Editions: Portuguese, English, and Spanish
The entire universe of Space Ordiman is profoundly shaped by the Universal Laws, a set of systems that operate on a quantum scale and govern everything we experience as reality. These laws form the invisible foundation that connects the physical plane, the mental plane, and the spiritual plane, allowing every action, thought, and intention to produce direct consequences in the world around us.
In this book, I seek to present you with a brief yet meaningful understanding of these Laws and the ancient knowledge transmitted over millennia through groups of people on Earth who have chosen to assist higher consciousnesses in passing this wisdom forward via the Mental Plane.
At the end of the book, I also offer a brief discussion about several Mystery Schools which, just like Freemasonry (which plays a commendable role in society), coexist with their own purposes and identities. There are many Orders you may seek out according to your personal profile, each possessing its own unique character and approach. This way, if you so desire, you can find precisely the community where you feel aligned, comfortable, and — above all — compatible with your expectations regarding its central focus. Only then will you be able to discover what best suits you should you wish to reach the deeper layers of Universal Knowledge.